fix: progress broadcasts now use correct WebSocket room names
- Fixed room name mismatch: ProgressService was broadcasting to 'download_progress' but JS clients join 'downloads' room - Added _get_room_for_progress_type() mapping function - Updated all progress methods to use correct room names - Added 13 new tests for room name mapping and broadcast verification - Updated existing tests to expect correct room names - Fixed JS clients to join valid rooms (downloads, queue, scan)
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@@ -186,9 +186,10 @@ class AniWorldApp {
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console.log('Connected to server');
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// Subscribe to rooms for targeted updates
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this.socket.join('scan_progress');
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this.socket.join('download_progress');
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// Valid rooms: downloads, queue, scan, system, errors
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this.socket.join('scan');
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this.socket.join('downloads');
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this.socket.join('queue');
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this.showToast(this.localization.getText('connected-server'), 'success');
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this.updateConnectionStatus();
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@@ -32,8 +32,9 @@ class QueueManager {
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console.log('Connected to server');
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// Subscribe to rooms for targeted updates
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// Valid rooms: downloads, queue, scan, system, errors
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this.socket.join('downloads');
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this.socket.join('download_progress');
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this.socket.join('queue');
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this.showToast('Connected to server', 'success');
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});
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