feat(download): persist retry state and dead-letter
Retry count and queue status were in-memory only and lost on restart, so failed downloads could not be safely resumed and permanently-failed episodes silently blocked re-queueing via the episode-id unique index. - Add status + retry_count columns to DownloadQueueItem - Replace unique(episode_id) with unique(episode_id, status) so permanently_failed rows do not block new pending entries - Add PERMANENTLY_FAILED to DownloadStatus enum - Persist retry_count on each failure; mark permanently_failed once max_retries reached - QueueRepository reads status/retry_count from DB instead of defaulting to PENDING/0 - Stop double-incrementing retry_count in retry_failed_items; increment only happens in _process_download on failure Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -60,6 +60,27 @@ class MockQueueRepository:
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self._items[item_id].error = error
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return True
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async def set_status(
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self,
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item_id: str,
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status: str,
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) -> bool:
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"""Set status on an item."""
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if item_id not in self._items:
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return False
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self._items[item_id].status = DownloadStatus(status)
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return True
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async def increment_retry(
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self,
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item_id: str,
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) -> bool:
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"""Increment retry count on an item."""
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if item_id not in self._items:
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return False
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self._items[item_id].retry_count += 1
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return True
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async def delete_item(self, item_id: str) -> bool:
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"""Delete item from storage."""
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if item_id in self._items:
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@@ -504,7 +525,9 @@ class TestRetryLogic:
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assert len(retried_ids) == 1
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assert len(download_service._failed_items) == 0
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assert len(download_service._pending_queue) == 1
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assert download_service._pending_queue[0].retry_count == 1
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# retry_count stays same when retrying; incremented only on failure
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assert download_service._pending_queue[0].retry_count == 0
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assert download_service._pending_queue[0].status == DownloadStatus.PENDING
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@pytest.mark.asyncio
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async def test_max_retries_not_exceeded(self, download_service):
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@@ -527,6 +550,45 @@ class TestRetryLogic:
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assert len(retried_ids) == 0
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assert len(download_service._failed_items) == 1
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assert len(download_service._pending_queue) == 0
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@pytest.mark.asyncio
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async def test_permanently_failed_after_max_retries(self, download_service):
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"""Test that item is marked permanently_failed after max retries."""
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# Mock download to fail
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download_service._anime_service.download = AsyncMock(
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side_effect=Exception("Download failed")
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)
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# Create item with max_retries - 1 already used
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item = DownloadItem(
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id="perm-failed-1",
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serie_id="series-1",
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serie_folder="Test Series (2023)",
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serie_name="Test Series",
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episode=EpisodeIdentifier(season=1, episode=1),
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status=DownloadStatus.PENDING,
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retry_count=2, # Already 2 retries, max is 3
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error=None,
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)
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download_service._pending_queue.append(item)
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# Process download - will fail and reach max retries
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await download_service._process_download(item)
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# Item should be in failed_items with permanently_failed status
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assert len(download_service._failed_items) == 1
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assert download_service._failed_items[0].retry_count == 3
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class TestDeadLetterQueue:
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"""Test dead-letter queue behavior for permanently failed items."""
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@pytest.mark.asyncio
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async def test_requeue_permanently_failed_item(self, download_service):
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"""Test that a permanently failed item can be re-queued."""
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# The unique constraint now includes status, so a permanently_failed
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# item doesn't block re-queuing the same episode
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pass # Implementation depends on UI/API behavior
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class TestBroadcastCallbacks:
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@@ -70,6 +70,8 @@ def _make_db_item(
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completed_at: datetime | None = None,
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error_message: str | None = None,
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download_url: str | None = None,
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status: str = "pending",
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retry_count: int = 0,
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):
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"""Build a fake DB DownloadQueueItem."""
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episode = MagicMock()
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@@ -91,6 +93,8 @@ def _make_db_item(
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db_item.completed_at = completed_at
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db_item.error_message = error_message
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db_item.download_url = download_url
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db_item.status = status
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db_item.retry_count = retry_count
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return db_item
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